Composition and Music Design for Video Games
My experience as both a composer and music designer shapes the way I approach music for video games. By combining composition skills with the full potential of music design tools, my goal is to craft unique soundtracks that fully embrace the interactive nature of this medium.
Over the past three years, I have had the opportunity to collaborate with Olivier Derivière on titles such as A Plague Tale: Requiem (Asobo, 2022), Steelrising (Spiders, 2022), and GreedFall II (Spiders, 2024).
Working alongside one of the industry's leading figures in game music composition and design has given me invaluable insights into cutting-edge systems and innovative approaches that are setting new standards in the field.
Unique Music
for Unique Projects
Always driven by the curiosity to explore new musical realms, my approach to music has evolved continuously over time. I have never felt tied to a single style or genre, but at the heart of my compositions is always the need to create something unique and meaningful for each project.
Classically trained as both a composer and a double bass player, I view music creation as an act of collaboration and experimentation. I always emphasize the value of working with live performers, as they bring a distinctiveness and depth to the music that no other element can replicate.
Motivated by the desire to avoid being labeled into only one genre, my work bridges classical with contemporary, acoustic with electronic, and tradition with innovation.
Listen to Jan's music
LATEST NEWS
Converses - Album Release
Released in December 2024 by Aglae Música, Converses showcases the collaboration between violinist Bernat Bofarull and myself, featuring works for solo violin and for duo violin and double bass.
In Converses we can listen to some of the incidental music written for theater plays (such as Almavera) as well as some concert music pieces (such as the duos Converses) performed by violinist Bernat Boraull and by myself on the double bass.
GreedFall II
In September 2024, the early access of GreedFall II: A Dying World was released. The game is an RPG developed by Spiders and it features a score composed by Olivier Derivière.
I contributed to this title as a music designer and also as an additional music writer.
With its music design systems, the game's soundtrack dynamically adapts to the evolving story and immersive gameplay.
Game Audio Summit
As part of the 2024 Valencia Indie Summit, the GamEsp Audio community organized a series of talks focused on audio and music for video games and interactive media.
For the inaugural edition of the Game Audio Summit, I was invited to give a talk, sharing my own insights and experiences on music composition and music design for video games.